Community Hub®
World Vision • 2024
The Community Hub is World Vision’s private platform designed for donor partners (users) to connect, learn, and request prayers. The Connect feature allows users to engage in various discussions, where they can react, comment, and respond. Unlike Connect, the Learn feature offers courses such as the MasterClass, a parenting resource for interested users. Additionally, the Prayer Wall feature enables users to request prayers from others, and they can also react, comment, and respond to prayer requests as well.
Case Summary
World Vision, a charitable organization, is interested in developing a community platform for their High Net-Worth (HNW) prospects. This platform, the Community Hub, aims to provide resources on discipleship, identity, mental health, technology use, generosity, and financial stewardship.
The need for such a platform became evident after conducting research at various social gatherings. During these events, individuals were asked about their needs, concerns, and frustrations as parents with children. The majority expressed similar concerns about raising children in wealthy environments. They also highlighted the use of technology as a significant concern for their children.
I have been hired as a freelance user experience designer for three months to tackle this challenge. My role involves collaborating with key stakeholders to build a platform that HNW prospects can use to access various resources, empowering them in their parenting journey.
Problem Statement
High Net-Worth (HNW) parents face challenges in raising children around wealth and managing their technology use. They need a community platform with resources on discipleship, identity, mental health, generosity, and financial stewardship to support their parenting.
Overview
Client
World Vision
Team
Product Managers (3), Content Writer, Developers (2), User Researcher and UX Designers (2)
Responsibilities
User Interview
Demographics
Target User
User Needs
Comparative Analysis
Mapping
Story Map
Empathy Map
User Flow
Wireframes
Interface Design
Prototype
User Testing
Our Process
Dual-Track Agile
We adopted a dual-track agile process with a design sprint that last for 2 weeks. Dual-track agile operates on the principle that product development should be cyclical and iterative instead of linear. This approach fosters extensive collaboration between the two tracks, enabling teams to validate product ideas swiftly and cost-effectively.
User Interview
Demographic
After understanding the problem, I collaborated with the User Researcher to identify the demographic, target audience and their requirements.
Target Audience (Couples)
The target audience for this project is couples with at least one child between the ages of 14 and 20.
Requirements (Needs)
Connect with other parents to discuss challenges.
Access useful resources pertaining to faith, lifestyle and parenting.
Be able to ask for prayers through difficult moments.
Comparative Analysis
As we begin to look at how to solve for the HNW Cultivation work, we want to make sure we understand our identified risks and solutions that exist in the market today.
Acceptance Criteria
Understand how these areas impact the experience
Identify solutions other platforms use to mitigate these risks.
Registration
Potential Risks/Opportunities
Sponsor donor numbers
Date of birth
Locate me
Zip/Postal code
Staying Engaged
Potential Risks/Opportunities
Stories of Impact
Updates on ongoing projects
Blog
Petitions
Campaigns
Learning Content
Potential Risks/Opportunities
Trivia
Virtual workshops
Training
Webinar
Additional Use Case
Potential Risks/Opportunities
Podcast
Gamification
Progression metrics
Stories
Mapping
We then created a story map using activities and highlighting the end-to-end journey required by the user to complete each activity.
Also, created an empathy map to understand what the user hears, sees, does and says using their persona, needs and interests.
Story Map
Empathy Map
User Flow
We utilized user flows to visualize the steps a user takes to achieve a specific goal within the product. This approach helped us understand the user's interactions with the product, identify gaps and potential obstacles, and ensure a smooth and efficient user experience.
Registration Flow
Login Flow - Account Already Exists - Need to filter to a specific list of users
Wireframes
Creating the user flow proved to be highly beneficial, particularly in enabling the development of high-fidelity wireframes. These wireframes provided a projected insight into what the final product's user interface could look like.
Interface Design
After establishing the wireframes we decided to create a production-level interfaces for an elevated look into the platform.
Prototype
Live Figma Prototype
User Testing
All testings were conducted on Microsoft Teams by presenting the prototypes to the demographic of couples defined in the user interviews.
We created a set of tasks (Questions) regarding key areas of the platform and allow them to interact with the prototype while we observe. After interacting with the prototype we ask them additional questions about it.
Demographic
Tasks
#1) Validate Parental Desire for Community Connection
#2) Determine the Credibility and Demand for WV as a Source of Parenting Advice
#3) Evaluate User Engagement and Interaction Preferences
#4) Identify Key Features and Enhancements for an Optimal Community Experience
Results
Task #1) Validate Parental Desire for Community Connection
6 out of 6 couples like the idea of a community hub
Task #2) Determine the Credibility and Demand for WV as a Source of Parenting Advice
5 out of 6 couples trust World Vision as a source of parenting advice
Task #3) Evaluate User Engagement and Interaction Preferences
LINDA: She prefers experiences where she can participate and contribute, suggesting that interactive elements are a plus for her.
CHRIS: Due to a busy schedule, is more interested in efficiency and would likely engage with content that is directly relevant to his interests, pointing to a need for personalized content delivery.
Task #4) Identify Key Features and Enhancements for an Optimal Community Experience
They appreciate the idea of a digital prayer wall, noting its innovativeness and potential as a regular engagement point.
The idea of non-tangible rewards (like digital badges) for completing challenges was positively received, as it might add an extra layer of enthusiasm for participation.
NOTE: This is not entire results acquired from the testing, incase you want more insight I can provide it to upon request.
Thank you for your time!